The Civic Potential of Video Games

by Joseph Kahne, Ellen Middaugh, Chris Evans

The Civic Potential of Video Games, focuses solely on the civic dimensions of video game play among youth. Although it shares some text and findings with the “Teens, Video Games, and Civics” report, it provides a more detailed discussion of the relevant research on civics and gaming.

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Digital Opportunities for Civic Education

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Online Localities: Implications for Democracy and Education